Android webview slow

The question:

My android webviews are slow. This is on everything from phones to 3.0+ tablets with more than adequate specs

I know that webviews are supposed to be “limited” but I see web apps done with phone gap that must be using all sorts of CSS3 and JQuery sorcery, they run just fine and speedy

so I’m missing something, is there some kind of myWebview.SPEEDHACK(1) that I can use to speed things up?

also, sometimes the contents of my webview just simply don’t load, instead of slowly loading, it just wont load. The asset I am testing with is stored locally, no errors.

The Solutions:

Below are the methods you can try. The first solution is probably the best. Try others if the first one doesn’t work. Senior developers aren’t just copying/pasting – they read the methods carefully & apply them wisely to each case.

Method 1

It depends on the web application being loaded. Try some of the approaches below:

Set higher render priority (deprecated from API 18+):


Enable/disable hardware acceleration:

    // chromium, enable hardware acceleration
    webView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
} else {
    // older android version, disable hardware acceleration
    webView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);

Disable the cache (if you have problems with your content):


Method 2

Adding this android:hardwareAccelerated="true" in the manifest was the only thing that significantly improved the performance for me

More info here:

Method 3

The solution for us was the opposite. We disabled hardware acceleration on the WebView only (rather than on the entire app in the manifest) by using this code:

if (Build.VERSION.SDK_INT >= 11){
    webview.setLayerType(View.LAYER_TYPE_SOFTWARE, null);

CSS3 animations are smoother now. We are using Android 4.0.

More info here:

Method 4

I think the following works best:

    webView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
} else {
    webView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);

Android 19 has Chromium engine for WebView. I guess it works better with hardware acceleration.

Method 5

I tried all the proposals to fix the render performance problem in my phonegap app. But nothing realy worked.

Finally, after a whole day of searching, I made it. I set within the tag (not the tag) of my AndroidManifest

<application android:hardwareAccelerated="false" ...

Now the app behaves in the same fast way as my webbrowser. Seems like, if hardware acceleration is not always the best feature…

The detailed problem I had:

Method 6

I was having this same issue and I had to work it out. I tried these solutions, but at the end the performance, at least for the scrolling didn’t improve at all. So here the workaroud that I did perform and the explanation of why it did work for me.

If you had the chance to explore the drag events, just a little, by creating a “MiWebView” Class, overwriting the “onTouchEvent” method and at least printed the time in which every drag event occurs, you’ll see that they are separated in time for (down to) 9ms away. That is a very short time in between events.

Take a look at the WebView Source Code, and just see the onTouchEvent function. It is just impossible for it to be handled by the processor in less than 9ms (Keep on dreaming!!!). That’s why you constantly see the “Miss a drag as we are waiting for WebCore’s response for touch down.” message. The code just can’t be handled on time.

How to fix it? First, you can not re-write the onTouchEvent code to improve it, it is just too much. But, you can “mock it” in order to limit the event rate for dragging movements let’s say to 40ms or 50ms. (this depends on the processor).

All touch events go like this: ACTION_DOWN -> ACTION_MOVE……ACTION_MOVE -> ACTION_UP. So we need to keep the DOWN and UP movements and filter the MOVE rate (these are the bad guys).

And here is a way to do it (you can add more event types like 2 fingers touch, all I’m interested here is the single finger scrolling).

import android.content.Context;
import android.view.MotionEvent;
import android.webkit.WebView;

public class MyWebView extends WebView{

    public MyWebView(Context context) {
        // TODO Auto-generated constructor stub

    private long lastMoveEventTime = -1;
    private int eventTimeInterval = 40;

    public boolean onTouchEvent(MotionEvent ev) {

        long eventTime = ev.getEventTime();
        int action = ev.getAction();

        switch (action){
            case MotionEvent.ACTION_MOVE: {
                if ((eventTime - lastMoveEventTime) > eventTimeInterval){
                    lastMoveEventTime = eventTime;
                    return super.onTouchEvent(ev);
            case MotionEvent.ACTION_DOWN:
            case MotionEvent.ACTION_UP: {
                return super.onTouchEvent(ev);
        return true;

Of course Use this class instead of WebView and you’ll see the difference when scrolling.

This is just an approach to a solution, yet still not fully implemented for all lag cases due to screen touching when using WebView. However it is the best solution I found, at least for my specific needs.

Method 7

None of those answers was not helpful for me.

Finally I have found reason and solution. The reason was a lot of CSS3 filters (filter, -webkit-filter).


I have added detection of WebView in web page script in order to add class “lowquality” to HTML body. BTW. You can easily track WebView by setting user-agent in WebView settings. Then I created new CSS rule

body.lowquality * { filter: none !important; }

Method 8

If there’s only some few components of your webview that is slow or laggy, try adding this to the elements css:

transform: translate3d(0,0,0);
-webkit-transform: translate3d(0,0,0);

This has been the only speedhack that really had a effect on my webview. But be careful not to overuse it! (you can read more about the hack in this article.)

Method 9

Try this:

mWebView.setLayerType(View.LAYER_TYPE_HARDWARE, null);

Method 10

If you are binding to the onclick event, it might be slow on touch screens.

To make it faster, I use fastclick, which uses the much faster touch events to mimic the click event.

All methods was sourced from or, is licensed under cc by-sa 2.5, cc by-sa 3.0 and cc by-sa 4.0

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